My Role:
Almost TI:ME is an 2D puzzle game that was developed for the web. The game was build using the Unity Engine. On this project I worked on special effect and game balance. I create majority of the special effect that player will see in game such as when player goes back in time, or shooting. For game balance I work on making sure the mechanics in game such as dashing, time tethering,  and stasis bubble is all functional and balance to the point that they don't either make the puzzle to easy or become useless either.
Game Description: 
Almost TI:ME is an 2D puzzle game that utilize the ability of time traveling  to solve each of the puzzle. 

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